Moss Material Layer Tutorial!

Posted on Leave a commentPosted in GameDev, Tutorial

Feels like all we are sharing recently  are tutorials and no real updates on the project 😀 I can assure you that the content of these tutorials actually goes into the game! Were currently doing a final art pass on one of our environments so I will be able to share some ingame screenshots for that […]

Mossy Rocks!

Posted on 2 CommentsPosted in GameDev

We added a moss material layer to our rocks! It has some nice parameters and should allow for really fast placement. Its xyz-worldaligned so that we can use it for nice blends between meshes. The parameters drive how much of the rock it covers, how strong the normalmap should influence the result and if there […]

Bringing the world to life!

Posted on Leave a commentPosted in GameDev

Movement and interaction is a important part of an immersive world so we started adding wind and player interaction to our foliage: Our system uses vertex color to drive the world position offset of the material, very similar to what you can find in the unreal engine content examples. The reception of the breakdown for […]

Texturing the World!

Posted on Leave a commentPosted in GameDev

Environment Art has started and we are currently creating tons of textures and materials! All of these are just Materials on a flat plane! To create our textures we are mainly using Substance Designer, all of the above are 100% procedural! Feel free to let us know what you think as our Environment Artist (thats […]

The Sky is the Limit!

Posted on Leave a commentPosted in GameDev

Hi everyone! Updates have been kind of slow the last two weeks as the team is moving into an actual studio and leaves the desks at home behind to serve as mere gaming stations If everything goes smoothly we are going to finish moving this weekend! In the meantime we have a short video that […]