Comments on: Landscape Material Video Tutorial Part 2 – Procedural Puddles http://sanethegame.net/2016/12/10/landscape-material-video-tutorial-part-2-procedural-puddles/ Fri, 30 Dec 2016 23:07:59 +0000 hourly 1 https://wordpress.org/?v=4.7.2 By: Lukas http://sanethegame.net/2016/12/10/landscape-material-video-tutorial-part-2-procedural-puddles/#comment-14 Fri, 30 Dec 2016 23:07:59 +0000 http://sanethegame.net/?p=191#comment-14 Hi! Glad you like the tutorial! 🙂
Are you using a single channel (R, G, B or A) as the input for your if? That should fix the error. Let me know if this doesnt help. It works for me since my whole heightmap is stored in the R channel of a packed texture.

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By: dalekchef http://sanethegame.net/2016/12/10/landscape-material-video-tutorial-part-2-procedural-puddles/#comment-13 Fri, 30 Dec 2016 03:48:16 +0000 http://sanethegame.net/?p=191#comment-13 Thanks for the tutorial. I seem to get an error at the very end of the second tutorial (right before you paint puddles on the landscape)

Function puddles_material_layer (Node If) If input A must be of type float

I get this error in the main terrain material not in the puddles material function. I believe the cause is that the lerp output of my height-mask is a texture when it needs to be a scalar (to match my scalar material expression input in the puddles material)

Is it possible to map the lerp output to a scalar or is it more likely I screwed up in my puddles material and this is just a symptom? If the blueprints are available somehow I could also manually compare mine to yours.

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